Territory War Guide


Territories can serve as the headquarters of your house, these come in the forms of villages or fiefs where villages will have more resources connected to them and therefore more silver as a reward every week, cities will give you more rewards in the forms of kits/skillpages/chests. These territories can only be taken during tuesdays and saturdays 20:00 - 21:00 (with an extra 30 mins after this to finish any ongoing battles) The maximum amount of players in a battle for these fiefs is 15 with the defining part being that once you get killed you will be kicked out of the match. Villages will result in a field battle Cities will result in a siege


Defending your territory after taking it is the hard part, as now your enemy can come at you in droves.
A typical TW will see houses claiming victory over the AI that controls a territory, just for another house to come through and attempt to conquer that territory. The ensuing war is fought through interceptions from the defending side, resulting in field battles to weaken the attacking house. The ideal strategy is to engage the attackers in the field, therefore not risking the ownership of your newly claimed territory, and fighting within the village or city only as a last result


At the conclusion of the territory war, other houses can no longer attack your territories, nor can you attack theirs. This period between TW should be used to complete Fief Quests. These give huge rewards, such as unit kits, House XP, Prestige, and Building Materials. Building Materials are used to maintain your fief. Every Monday a fief consumes a set amount of Building Materials depending on its level. If there is none it will degrade a level. Prosperity level of a fief is directly connected to the payout. 30% prosperity only gives you 30% payout at the end of the week.

Drill Mode

Between seasons or at rare times when there are unresolved issues that could hinder fair gameplay, events - Territory Wars specifically - can be put into what we call “Drill Mode”. Effectively it’s a kind of training mode, which retains all the functionality of the event, with none of the consequences. So, you can still attack and defend settlements in epic battles, but any change in ownership or status will revert back to how it was before the event started.

The basic rules of Territory Wars are not changed by Drill mode: the foraging costs when marching in the open world are the same, you’ll still need to attack and choose a side to start an engagement, you only have one life and the outcomes follow the same rules - only minus any long-term effects.

Note that we may also use Drill Mode at times of the year when a low player population may not ensure the best experience - such as when Territory Wars clashes directly with a public holiday, or when access to services for a significant part of the player population is limited.

Drill Mode battle adjustments
No war declaration is required to take part.
Defenders are able to join the attacking side and vice versa.
There will be no Territory War house commanders. Territory ownership will temporarily change if the attacking side wins, but when the event ends, fief ownership will be restored to the house which owned it prior to the start of the event. The prosperity of a city won't be affected by the outcome of a battle, which means the city won't degrade as a result of being fought over. There’s no unit death or injury, meaning battles will be closer to matchmaking battles in terms of unit attrition.

Drill Mode reward adjustments
Whether they win or lose, attackers will be rewarded. Rewards will be based on performance and will be sent by mail after the battle is finished. Defenders will be rewarded after the event, based on how much extra bonus is left in the fief. This rule is the same as per the weekly bonus that’s given out to members. Each fief will be topped up with 2 days-worth of fief bonus, and this bonus is only to be applied for this event (it won't affect a fief's existing bonus). If the attacker wins, they will be rewarded with half of the remaining extra bonus that was added.